Amsterdam · The digital studio

PARALLAX

One studio. Every location. Shoot your campaign in a Tokyo alley, a golden-hour coast and a clean white infinity, before lunch, without leaving Amsterdam.

BOOK A FREE WALKTHROUGH

30 minutes, no commitment — see your brand on the wall.

§1 — What is a digital studio

The backdrop is a screen.The screen is anywhere.

You shoot on a real stage in front of a wall of LED showing a living, moving world. The camera sees it in true perspective — what's on your monitor is the final image. Golden hour that lasts all day. Rain you can switch off. A location scout that takes fifteen minutes.

01 LED VOLUME02 CAMERA TRACKING03 REAL-TIME ENGINE

Never shot on a volume?

Most of our clients hadn't. Our operator runs the wall; you run your shoot.

Your crew is enough.

Bring the camera and the people you already work with — or use ours.

No Unreal knowledge needed.

Start on simple 2D plates. The tracked-3D deep end will still be here when you want it.

§2 — What agencies shoot here

If you can brief it,we can put you in it.

01

Social content days

A month of content in one day. Ten backdrops before lunch, zero company moves.

02

Brand films & commercials

Locations that would blow the budget — in camera on day one.

03

Music videos

Worlds that don't exist yet, rendered live behind the artist.

04

Product & e-commerce

One product, every setting. Consistent light, infinite context.

05

Interviews & talking heads

A backdrop that says something — not a grey office wall.

06

Events & broadcast

Live backdrops that react to the camera, not canned loops.

§3 — How a shoot works

01

BRIEF

Send a mood board, a script, or just a feeling. Fifteen minutes on a call is enough to scope it.

02

WORLD

Pick a ready-made environment or we build yours. You approve the world on the wall before shoot day.

03

SHOOT

Walk in at nine. Change countries between takes. Wrap with the backgrounds already in the can — no post round-trip.

§4 — Ways to shoot with us

Start where you are.

The wall runs at three levels. Nobody starts at the deep end — and nobody has to stay in the shallow one.

Start here

Content day — on 2D plates

Your first step into the space.

Filmed and photographed backdrops on the wall — golden hour, city night, clean infinity. No tracking, no game engine, no learning curve: our operator drives, you shoot. Built for social teams, interviews and first-timers. Half or full day.

Rates on request

Custom shoot — on 2.5D plates

Depth without the deep end.

Layered plates with real parallax — the background shifts naturally with your camera moves. The sweet spot for commercials and music videos that need to feel big without a full 3D build.

Rates on request

Full virtual production — tracked 3D

The deep end, when you're ready.

A live Unreal world locked to your lens: camera tracking, virtual scouting, calibrated color. Film, episodic, the impossible shots.

Rates on request

Start on plates. Graduate to tracked 3D. Same stage, same crew, same coffee.

Every option starts with the free walkthrough — and a test frame of your brand on the wall.

§5 — Shot on the wall

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Film & episodic

Final pixels in camera — no green spill, no comp round-trips.

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Commercial

Three locations before lunch. Same crew, same floor.

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Events & broadcast

Live backdrops that react — camera-tracked, not canned.

§6 — For the technical crowd

Everything above runs on this.

LED wall

15 × 5 m, curved

Pixel pitch

2.9 mm

Tracking

Mo-Sys StarTracker

Engine

Unreal Engine 5 / nDisplay

Render nodes

4× RTX-class

Color

ACES pipeline, calibrated

§7 — Book the studio

Come stand on the stage.You'll get it in five minutes.

Let's build cool shit together